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Druid — Clash of Clans — Clash of Clans

Druid — Clash of Clans

Troops

Dark Elixir

Updated: 18 September 2026 · By the Goblins Farm team

The Druid is a hybrid: it supports nearby troops with healing and shifts into a stronger attacking form, which makes it both sustain and damage in a single housing cost.

What it does

It heals nearby friendly troops in one state and transforms into a more aggressive form in another, so a single unit provides both sustain and damage across an attack. That dual role makes it awkward to counter, since removing it costs you both.

Note that the stored damage value for the healing state reads as negative in extracted game data, because a heal is modelled as negative damage. That is a data artefact, not a bug in the game.

How to use it

Treat it as sustain that also fights.

How to beat it

Splash damage reaching the middle of an attacking group, since the Druid must stay near the troops it supports. Removing sustain early causes the rest of the push to collapse against defences it would otherwise have survived.

Stats by level

Druid stats by level
LevelHitpointsHeal rateResearch costResearch timeTown Hall
11,30080 per second14
21,40085 per second125,000 Dark Elixir8 d14
31,50090 per second175,000 Dark Elixir9 d15
41,60095 per second187,500 Dark Elixir11 d16
51,700105 per second300,000 Dark Elixir12 d17
61,850115 per second380,000 Dark Elixir15 d 12 h18

Where these numbers come from. Read from Clash of Clans' own game files, client build 18.600.3. They are exact for that build and do not reflect anything released after it, so verify in game before committing an upgrade.

Game values are read from Supercell's own game files, reproduced as fan content under Supercell's Fan Content Policy. Goblins Farm is not affiliated with, endorsed, sponsored, or specifically approved by Supercell, and Supercell is not responsible for it.

Frequently asked

Why does the Druid show negative damage in stat tables?

Because healing is stored as negative damage in the extracted game data. The figure represents the heal rate rather than damage dealt, which is the same convention the Healer's data uses.

Is the Druid a healer or an attacker?

Both, in different states. It supports nearby troops with healing and shifts into a stronger attacking form, which is what makes it unusually efficient for its housing space and unusually costly to lose early.