Updated: 18 September 2026 · By the Goblins Farm team
Every Home Village spell, 18 in total, with the full level table for each one, read from the game files.
Dark Elixir Spells
Angry Spell4 levels
Bat SpellA swarm of flying attackers from a cheap dark spell.
Earthquake SpellPercentage-based damage that is unusually brutal to walls.
Haste SpellRage's cheaper cousin: speed without the damage boost.
Ice Block SpellOne housing space, five tile radius, six levels.
Overgrowth SpellWraps buildings in growth so they stop firing and stop distracting your troops.
Poison SpellThe standard answer to defending Clan Castle troops.
Skeleton SpellA pile of free bodies, most useful as a distraction.
Elixir Spells
Clone SpellCopies the troops that walk into it, up to a capacity limit.
Freeze SpellTurns off the one defence that is destroying your army.
Healing SpellKeeps a ground push alive through the part of the base that kills it.
Invisibility SpellTroops in the circle cannot be targeted, which is stranger and better than it sounds.
Jump SpellA temporary door through your wall problem.
Lightning SpellDirect damage in a small circle, usually spent removing one defence.
Rage SpellFaster and harder-hitting troops, for a few seconds, in a circle.
Recall SpellTakes troops back so you can drop them somewhere better.
Revive SpellBrings something back that you had already lost.
Totem SpellOne housing space, five tile radius, four levels.
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