Goblins Farm
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Updated: 18 September 2026 · By the Goblins Farm team

The rules the game does not print. Loot percentages, shield timers, why your Giants walked around the wall you built for them, how war matchmaking decides your opponent, and what the search screen is really doing while you press next. These are the pages that make every other page make sense.

Loot, shields and the farming loop

Everything that determines how much you gain per attack and how much you lose per defence.

Combat

How troops choose targets, how walls really work, and why attacks fail.

Defence and base building

Clan game modes

Progression systems

Frequently asked

Do these mechanics change with updates?

The systems described here are stable across years; the numbers attached to them are not. Supercell has adjusted loot percentages, shield durations and league bonuses many times, but the underlying rules, that collectors hold a larger stealable share than storages, that damage grants a shield, that troops pick the nearest valid target, have held throughout.

Where should I start?

If you are farming, read loot mechanics, then shields and Village Guard, then matchmaking. If your attacks keep failing, read troop targeting and AI, then walls and pathing, then funnelling, in that order.