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Base Building Principles That Actually Hold Up

Base Building Principles That Actually Hold Up

Mechanics

Base buildingDefence

Updated: 18 September 2026 · By the Goblins Farm team

Copied base layouts get you a base that was good against last season's meta, built by someone whose defence levels are not yours. The principles underneath them travel much better. There are perhaps eight of them, and they explain why every good layout looks the way it does.

Decide what the base is for

The three jobs pull in different directions and no layout does all three well.

Pick one, honestly, based on what you are actually doing this month. A base that half-protects everything protects nothing.

Compartments, not rings

One ring of wall around the whole base is a single door. Break one segment, everything is open. Many small walled cells mean each breach yields one building.

Practical rules:

More on how walls behave in walls and pathing.

Placement rules that matter

Testing and iterating

You cannot evaluate a base by looking at it. You evaluate it by watching it lose.

  1. Play the layout for a few days.Give it enough defences to gather real data rather than one unlucky attack.
  2. Watch every defence replay.Note where the attacker deployed, which compartment fell first, and what killed which troops.
  3. Look for the repeat.If three different attackers all entered from the same side, that side is the problem, not the attackers.
  4. Change one thing.Move one defence or reshape one compartment, then watch again. Changing five things teaches you nothing.

On copied layouts. There is nothing wrong with starting from a good design, but understand that a screenshot is a snapshot of someone else's defence levels against a meta that has moved on. Copy the structure, then adapt it to what you actually have, and iterate from your own replays.

What this page talks about

Frequently asked

Should I protect my Town Hall or my storages?

It depends what the base is for. A farming base protects storages and dark elixir and happily gives up the Town Hall, since losing a star costs little compared to losing loot. A trophy base does the opposite. Deciding this first is the most important base building decision.

Are copied base layouts a good idea?

As a starting point, yes; as a finished answer, no. A copied layout reflects someone else's defence levels and the attack meta at the time it was made. Use the structure, then adapt it and iterate based on your own defence replays.

Where should traps go?

On the paths your own compartments create, which you find by watching defence replays rather than by guessing. Traps placed where troops actually walk are worth several times traps placed where they look sensible.