Wall — Clash of Clans
Buildings
Updated: 18 September 2026 · By the Goblins Farm team
Walls do not stop troops. They force ground units to take a longer route, which they spend under fire. They also consume unlimited resources instantly with no builder and no timer, which makes them the ideal place to put loot you cannot otherwise spend.
What they actually do
Ground troops path around walls unless breaking through is genuinely faster, so a wall converts distance into time spent under your defences. Air troops ignore them completely, and several ground units jump, tunnel or smash through.
The full mechanics are in walls and pathing.
Upgrading them
- Never a priority, always a sink. Defences, heroes and research come first; walls take whatever is left.
- No builder, no timer. You tap and it is done, which is exactly why surplus belongs here.
- Loot in a wall cannot be stolen. Spending down to nothing before you log off is the single best defensive habit in the game.
- Do not double-wall. Two adjacent segments cost twice as much and break to the same charge.
How it looks at each level






Stats by level
| Level | Hitpoints | DPS or effect | Build cost | Build time | Town Hall |
|---|---|---|---|---|---|
| 1 | 100 | — | 0 Gold | Instant | 2 |
| 2 | 200 | — | 1,000 Gold | Instant | 2 |
| 3 | 400 | — | 5,000 Gold | Instant | 3 |
| 4 | 800 | — | 10,000 Gold | Instant | 4 |
| 5 | 1,200 | — | 20,000 Gold | Instant | 5 |
| 6 | 1,800 | — | 30,000 Gold | Instant | 6 |
| 7 | 2,400 | — | 50,000 Gold | Instant | 7 |
| 8 | 3,000 | — | 75,000 Gold | Instant | 8 |
| 9 | 3,500 | — | 100,000 Gold | Instant | 9 |
| 10 | 4,000 | — | 200,000 Gold | Instant | 9 |
| 11 | 5,000 | — | 500,000 Gold | Instant | 10 |
| 12 | 7,000 | — | 1,000,000 Gold | Instant | 11 |
| 13 | 8,000 | — | 1,500,000 Gold | Instant | 12 |
| 14 | 9,000 | — | 2,000,000 Gold | Instant | 13 |
| 15 | 10,000 | — | 3,000,000 Gold | Instant | 14 |
| 16 | 11,000 | — | 4,000,000 Gold | Instant | 15 |
| 17 | 12,000 | — | 5,000,000 Gold | Instant | 16 |
| 18 | 13,000 | — | 7,000,000 Gold | Instant | 17 |
| 19 | 14,000 | — | 10,000,000 Gold | Instant | 18 |
| Town Hall | Available |
|---|---|
| TH2 | 25 |
| TH3 | 50 |
| TH4 | 75 |
| TH5 | 100 |
| TH6 | 125 |
| TH7 | 175 |
| TH8 | 225 |
| TH9 | 250 |
| TH10 | 275 |
| TH11 | 300 |
| TH12 | 300 |
| TH13 | 300 |
| TH14 | 325 |
| TH15 | 325 |
| TH16 | 325 |
| TH17 | 325 |
| TH18 | 325 |
Where these numbers come from. Read from Clash of Clans' own game files, client build 18.600.3. They are exact for that build and do not reflect anything released after it, so verify in game before committing an upgrade.
Game values are read from Supercell's own game files, reproduced as fan content under Supercell's Fan Content Policy. Goblins Farm is not affiliated with, endorsed, sponsored, or specifically approved by Supercell, and Supercell is not responsible for it.
Frequently asked
Are walls worth upgrading in Clash of Clans?
Yes, but only with surplus. They need no builder and no timer and accept unlimited resources, which makes them the ideal place to dump loot before logging off, since resources spent on a wall cannot be stolen. They should never come before defences, heroes or research.
Do walls stop troops?
No. They force ground troops to take a longer path, which they spend under fire, and they do nothing at all against air troops, wall-jumpers or tunnelling units.
Goblins Farm is not affiliated with, endorsed by, sponsored by, or specifically approved by Supercell. Clash of Clans is a trademark of Supercell Oy. This material is unofficial fan content produced under Supercell's Fan Content Policy. Game values change with every update; always verify in-game before committing an upgrade.
