Archer Tower — Clash of Clans
Buildings
Updated: 18 September 2026 · By the Goblins Farm team
The Archer Tower is the first defence that covers both movement types. It deals single-target damage at good range to air and ground alike, which makes it the most generally useful building in an early base.
What it does
Attacks one target at a time at longer range than a Cannon, and crucially it can hit air units. In the early game it is often the only thing standing between your base and a small air attack.
Placement
- Spread them. Because they cover both air and ground, clustering them wastes their flexibility.
- Cover your Air Defences. An Archer Tower positioned so that an attacker going for an Air Defence is under fire from it makes air pushes much more expensive.
- Do not treat them as anti-air on their own. Single-target damage does not stop a group of Dragons; it only slows one.
How it looks at each level






Stats by level
| Level | Hitpoints | DPS or effect | Build cost | Build time | Town Hall |
|---|---|---|---|---|---|
| 1 | 380 | 11 DPS | 1,000 Gold | 15 s | 2 |
| 2 | 420 | 15 DPS | 2,000 Gold | 2 m | 2 |
| 3 | 460 | 19 DPS | 5,000 Gold | 20 m | 3 |
| 4 | 500 | 25 DPS | 20,000 Gold | 1 h | 4 |
| 5 | 540 | 30 DPS | 70,000 Gold | 1 h 30 m | 5 |
| 6 | 580 | 35 DPS | 80,000 Gold | 2 h | 5 |
| 7 | 630 | 42 DPS | 150,000 Gold | 3 h | 6 |
| 8 | 690 | 48 DPS | 200,000 Gold | 4 h | 7 |
| 9 | 750 | 56 DPS | 400,000 Gold | 5 h | 8 |
| 10 | 810 | 63 DPS | 460,000 Gold | 6 h | 8 |
| 11 | 890 | 70 DPS | 600,000 Gold | 7 h | 9 |
| 12 | 970 | 74 DPS | 700,000 Gold | 8 h | 10 |
| 13 | 1,050 | 78 DPS | 1,000,000 Gold | 10 h | 10 |
| 14 | 1,130 | 82 DPS | 1,100,000 Gold | 11 h | 11 |
| 15 | 1,230 | 85 DPS | 1,300,000 Gold | 12 h | 11 |
| 16 | 1,310 | 90 DPS | 1,600,000 Gold | 16 h | 12 |
| 17 | 1,390 | 100 DPS | 1,800,000 Gold | 20 h | 12 |
| 18 | 1,510 | 110 DPS | 2,000,000 Gold | 1 d | 13 |
| 19 | 1,600 | 120 DPS | 2,200,000 Gold | 1 d 6 h | 13 |
| 20 | 1,700 | 135 DPS | 3,000,000 Gold | 1 d 12 h | 14 |
| 21 | 1,800 | 145 DPS | 4,000,000 Gold | 2 d | 15 |
| Town Hall | Available |
|---|---|
| TH2 | 1 |
| TH3 | 1 |
| TH4 | 2 |
| TH5 | 3 |
| TH6 | 3 |
| TH7 | 4 |
| TH8 | 5 |
| TH9 | 6 |
| TH10 | 7 |
| TH11 | 8 |
| TH12 | 8 |
| TH13 | 8 |
| TH14 | 8 |
| TH15 | 8 |
| TH16 | 8 |
| TH17 | 9 |
| TH18 | 9 |
Where these numbers come from. Read from Clash of Clans' own game files, client build 18.600.3. They are exact for that build and do not reflect anything released after it, so verify in game before committing an upgrade.
Game values are read from Supercell's own game files, reproduced as fan content under Supercell's Fan Content Policy. Goblins Farm is not affiliated with, endorsed, sponsored, or specifically approved by Supercell, and Supercell is not responsible for it.
Frequently asked
Do Archer Towers hit air troops?
Yes, they target both air and ground, which makes them the most flexible defence available early. They are not a substitute for dedicated anti-air, since single-target damage does little against a group of air units.
Archer Tower or Cannon?
Archer Towers, generally, because they cover both movement types while Cannons cover only ground. Cannons are cheaper, so a base usually has both, with Archer Towers positioned where air coverage matters most.
Goblins Farm is not affiliated with, endorsed by, sponsored by, or specifically approved by Supercell. Clash of Clans is a trademark of Supercell Oy. This material is unofficial fan content produced under Supercell's Fan Content Policy. Game values change with every update; always verify in-game before committing an upgrade.
