Archer — Clash of Clans
Troops
Updated: 18 September 2026 · By the Goblins Farm team
The Archer trades the Barbarian's hitpoints for range, and range changes everything. She shoots over walls, which means she can strip buildings without ever entering a compartment, and that single property makes her the other half of the most-used farming army in the game.
What it does
Archers attack at range and, critically, that range lets them hit buildings on the other side of a wall without breaking it. Against a base whose collectors sit just inside the outer wall, a line of Archers takes them all without a single Wall Breaker.
The cost is fragility. Archers have very low hitpoints and die to almost anything that hits an area, so their survival depends entirely on not being where the damage is.
How to use it
Archers work behind something, or behind a wall.
- Behind Barbarians or Giants. Let the tank engage first, drop Archers a moment later, and they shoot past it while it absorbs the fire.
- Along a wall line. Spread them so they engage buildings inside without pathing around the base. This is the core of barch farming.
- As clean-up. A few held back finish the exposed buildings your main push left standing.
The universal rule: never drop Archers into open ground in front of a live splash defence, and never stack them.
How to beat it
Any splash defence, and specifically splash coverage that reaches the outer ring where Archers stand. A base whose Mortars and Wizard Towers only cover the core will lose its perimeter collectors to Archers repeatedly. Pushing collectors inside a compartment, or making sure splash coverage extends outward, is the fix.
Stats by level
| Level | Hitpoints | DPS | Research cost | Research time | Town Hall |
|---|---|---|---|---|---|
| 1 | 22 | 8 | — | — | 2 |
| 2 | 26 | 10 | 20,000 Elixir | 1 h | 3 |
| 3 | 29 | 13 | 80,000 Elixir | 2 h | 5 |
| 4 | 33 | 16 | 200,000 Elixir | 3 h | 7 |
| 5 | 40 | 20 | 500,000 Elixir | 8 h | 8 |
| 6 | 44 | 22 | 1,000,000 Elixir | 12 h | 9 |
| 7 | 48 | 25 | 1,500,000 Elixir | 1 d | 10 |
| 8 | 52 | 28 | 2,300,000 Elixir | 1 d 12 h | 11 |
| 9 | 56 | 31 | 3,000,000 Elixir | 2 d | 12 |
| 10 | 60 | 34 | 4,500,000 Elixir | 3 d | 14 |
| 11 | 64 | 37 | 6,500,000 Elixir | 4 d | 15 |
| 12 | 68 | 40 | 9,000,000 Elixir | 4 d 12 h | 16 |
| 13 | 72 | 43 | 14,000,000 Elixir | 9 d | 17 |
| 14 | 76 | 46 | 25,000,000 Elixir | 13 d 12 h | 18 |
Where these numbers come from. Read from Clash of Clans' own game files, client build 18.600.3. They are exact for that build and do not reflect anything released after it, so verify in game before committing an upgrade.
Game values are read from Supercell's own game files, reproduced as fan content under Supercell's Fan Content Policy. Goblins Farm is not affiliated with, endorsed, sponsored, or specifically approved by Supercell, and Supercell is not responsible for it.
Frequently asked
Can Archers shoot over walls?
Yes. Their range allows them to attack buildings on the other side of a wall without breaking through, which is exactly why they are so effective at stripping collectors placed just inside the outer wall of a base.
Why do my Archers die so quickly?
Almost always because they were deployed in a stack or in open ground within range of a splash defence. Archers have very low hitpoints and need to be spread out and deployed behind something that absorbs damage.
Goblins Farm is not affiliated with, endorsed by, sponsored by, or specifically approved by Supercell. Clash of Clans is a trademark of Supercell Oy. This material is unofficial fan content produced under Supercell's Fan Content Policy. Game values change with every update; always verify in-game before committing an upgrade.
