Wizard — Clash of Clans
Troops
Updated: 18 September 2026 · By the Goblins Farm team
The Wizard is the damage dealer that makes Giant-based armies actually destroy things. Ranged, splash, and hits hard enough to clear buildings quickly, with hitpoints that mean he must never be the first thing a defence sees.
What it does
Wizards attack at range and deal splash damage, which means a line of them clears clustered buildings extremely quickly. They have no preferred target, so they hit whatever is nearest, and they die fast if anything reaches them.
Their splash is what makes them different from Archers: against a compartment full of buildings, a small number of Wizards outperforms a much larger number of Archers.
How to use it
Behind the tank, always, and spread.
- Deploy after the Giants have engaged. Same rhythm as Archers, but Wizards are more valuable, so the timing discipline matters more.
- Spread the line. Wizards clumped together are a single Mortar shell away from a failed attack, and they cost four housing space each.
- Use them on clusters. Aim their approach at parts of the base where buildings are packed, since that is where splash pays off.
How to beat it
Anything that reaches them. Wizards are ranged but not fast, so defending Clan Castle troops and heroes that get among them end the push immediately. Splash defences work too, particularly against players who deploy Wizards in a tight group, which most do.
Stats by level
| Level | Hitpoints | DPS | Research cost | Research time | Town Hall |
|---|---|---|---|---|---|
| 1 | 75 | 50 | — | — | 5 |
| 2 | 90 | 70 | 120,000 Elixir | 4 h | 5 |
| 3 | 108 | 90 | 300,000 Elixir | 5 h | 6 |
| 4 | 135 | 125 | 600,000 Elixir | 12 h | 7 |
| 5 | 165 | 170 | 1,200,000 Elixir | 18 h | 8 |
| 6 | 180 | 185 | 2,000,000 Elixir | 1 d 12 h | 9 |
| 7 | 195 | 200 | 2,500,000 Elixir | 2 d | 10 |
| 8 | 210 | 215 | 3,100,000 Elixir | 2 d 6 h | 11 |
| 9 | 230 | 230 | 4,000,000 Elixir | 2 d 12 h | 12 |
| 10 | 250 | 245 | 5,500,000 Elixir | 3 d 12 h | 13 |
| 11 | 270 | 260 | 10,000,000 Elixir | 5 d 12 h | 15 |
| 12 | 290 | 275 | 11,500,000 Elixir | 7 d | 16 |
| 13 | 310 | 290 | 16,000,000 Elixir | 10 d 12 h | 17 |
| 14 | 330 | 310 | 27,000,000 Elixir | 14 d | 18 |
Where these numbers come from. Read from Clash of Clans' own game files, client build 18.600.3. They are exact for that build and do not reflect anything released after it, so verify in game before committing an upgrade.
Game values are read from Supercell's own game files, reproduced as fan content under Supercell's Fan Content Policy. Goblins Farm is not affiliated with, endorsed, sponsored, or specifically approved by Supercell, and Supercell is not responsible for it.
Frequently asked
Are Wizards better than Archers?
For destroying clustered buildings, yes, because their splash damage hits several at once. For cheap collector farming, no, because they cost four housing space each and Archers strip perimeter buildings for a fraction of the price.
Why do my Wizards die immediately?
Usually because they were deployed too early or too close together. Wizards need a tank to absorb defensive fire first and must be spread along a line, since a single splash shell can remove an entire clumped group.
Goblins Farm is not affiliated with, endorsed by, sponsored by, or specifically approved by Supercell. Clash of Clans is a trademark of Supercell Oy. This material is unofficial fan content produced under Supercell's Fan Content Policy. Game values change with every update; always verify in-game before committing an upgrade.
