Dragon — Clash of Clans
Troops
Updated: 18 September 2026 · By the Goblins Farm team
The Dragon is the answer to the question every mid-game player asks: what army actually works without a lot of skill? It flies, it splashes, it has a lot of hitpoints, and it ignores every wall you will ever meet. Its weakness is exactly one thing.
What it does
Dragons are air units with high hitpoints and splash damage, with no preferred target. They fly straight toward the nearest building and destroy it and its neighbours. Because they fly, the entire discipline of walls, compartments and pathing simply does not apply to them.
That is why dragon attacks are recommended so often to players who are struggling: they remove the hardest part of attacking, which is controlling where a ground army goes.
How to use it
Deceptively simple, with two decisions that matter.
- Pick the side with the least anti-air. This is the whole strategy. Scout the Air Defences before deploying anything.
- Deploy in a spread line, all at once. Dragons work as a wave. Trickling them in one at a time feeds them to the defences individually.
- Save spells for the anti-air. Rage over the group as they engage the first Air Defence, or lightning to remove one before you start.
The most common failure is deploying into the strongest anti-air side because it looked closer to the Town Hall.
How to beat it
Spread, high-level Air Defences, plus air-targeting splash. A base with three Air Defences clustered on one side is a free three star for a dragon army; the same three spread across three sides is a serious problem. This is the single most important defensive lesson at mid Town Halls, and it is covered in defence mechanics.
Stats by level
| Level | Hitpoints | DPS | Research cost | Research time | Town Hall |
|---|---|---|---|---|---|
| 1 | 1,900 | 140 | — | — | 7 |
| 2 | 2,100 | 160 | 1,000,000 Elixir | 18 h | 7 |
| 3 | 2,300 | 180 | 2,000,000 Elixir | 1 d 12 h | 8 |
| 4 | 2,700 | 210 | 3,000,000 Elixir | 2 d | 9 |
| 5 | 3,100 | 240 | 3,800,000 Elixir | 3 d | 10 |
| 6 | 3,400 | 270 | 4,900,000 Elixir | 4 d | 11 |
| 7 | 3,900 | 310 | 5,000,000 Elixir | 4 d 12 h | 12 |
| 8 | 4,200 | 330 | 7,500,000 Elixir | 5 d | 13 |
| 9 | 4,500 | 350 | 10,500,000 Elixir | 7 d | 14 |
| 10 | 4,900 | 370 | 12,000,000 Elixir | 7 d 12 h | 15 |
| 11 | 5,300 | 390 | 14,000,000 Elixir | 8 d 12 h | 16 |
| 12 | 5,700 | 410 | 18,500,000 Elixir | 10 d | 17 |
| 13 | 6,000 | 430 | 28,500,000 Elixir | 15 d | 18 |
Where these numbers come from. Read from Clash of Clans' own game files, client build 18.600.3. They are exact for that build and do not reflect anything released after it, so verify in game before committing an upgrade.
Game values are read from Supercell's own game files, reproduced as fan content under Supercell's Fan Content Policy. Goblins Farm is not affiliated with, endorsed, sponsored, or specifically approved by Supercell, and Supercell is not responsible for it.
Frequently asked
Why are dragon attacks so popular?
Because they remove the hardest part of attacking. Air troops ignore walls and pathing entirely, so a dragon army needs only one good decision, which side has the weakest anti-air, rather than the funnelling and timing a ground army demands.
What counters Dragons?
Air Defences, spread across multiple sides of the base rather than clustered, plus any air-targeting splash defence. Dragons travel in a group, so splash damage that reaches air units is disproportionately effective against them.
Goblins Farm is not affiliated with, endorsed by, sponsored by, or specifically approved by Supercell. Clash of Clans is a trademark of Supercell Oy. This material is unofficial fan content produced under Supercell's Fan Content Policy. Game values change with every update; always verify in-game before committing an upgrade.
