Town Hall 8: Upgrade Order, Priorities and Common Mistakes
Town Halls
Updated: 18 September 2026 · By the Goblins Farm team
Town Hall 8 is a long level and a fondly remembered one. Your armies become genuinely varied and clan war participation starts to be taken seriously.
What changes at this level
You gain the Dark Barracks troops that define mid-game attacking, along with stronger splash defence. This is the level where players usually learn funnelling properly, because armies are now expensive enough that wasting them hurts.
Upgrade order
The framework does not change between Town Halls, only the specifics. Keep the laboratory running, keep a hero upgrading where you have one, and keep every builder busy. Within that:
- Barbarian King, continuously.
- Laboratory research on whichever army you are actually running.
- Army camps.
- Splash defence and anti-air, spread rather than clustered.
- Dark Elixir Drill levels, because dark elixir is now your bottleneck.
- Walls with surplus, and there will be a lot of surplus.
The general reasoning behind this ordering is set out in upgrade priority.
Mistakes that cost you weeks here
Skipping the Clan Castle lure. At Town Hall 8 war bases start carrying serious defensive Clan Castle troops, and attacking into one costs you the attack. Learn the lure routine in Clan Castle troops and do it every single time.
Reading the tables below
The loot table shows what an attacker can take from a Town Hall 8 village: the share of your storages that is available and the cap per attack. That is the number that decides whether you are worth attacking, and it is why spending down before you log off works. The building table shows what you can own at this level and what is new.
How available loot is calculated in general is covered in loot mechanics.
What it unlocks
Stats by level
| Resource | Share of storage | Maximum per attack |
|---|---|---|
| Gold and Elixir from storages | 16% | 480,000 |
| Dark Elixir from storage | 6% | 2,400 |
| Gold and Elixir from the Treasury | — | 1,600,000 |
| Dark Elixir from the Treasury | — | 3,200 |
Where these numbers come from. Read from Clash of Clans' own game files, client build 18.600.3. They are exact for that build and do not reflect anything released after it, so verify in game before committing an upgrade.
Game values are read from Supercell's own game files, reproduced as fan content under Supercell's Fan Content Policy. Goblins Farm is not affiliated with, endorsed, sponsored, or specifically approved by Supercell, and Supercell is not responsible for it.
Frequently asked
What should I upgrade first at Town Hall 8?
Army camps and laboratory research before anything else, since they improve every attack you make at this level, then storages so you can afford later upgrades, then whichever defence category is weakest. Walls last, using surplus.
How long does Town Hall 8 take to complete?
It depends entirely on how consistently you keep builders, the laboratory and a hero running rather than on how much you play. Players who never leave a builder idle finish a Town Hall in a fraction of the time of players who log in twice a week, regardless of skill.
Goblins Farm is not affiliated with, endorsed by, sponsored by, or specifically approved by Supercell. Clash of Clans is a trademark of Supercell Oy. This material is unofficial fan content produced under Supercell's Fan Content Policy. Game values change with every update; always verify in-game before committing an upgrade.








