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Clash of Clans Farming Guide, Armies, Leagues, and Loot

Updated: 24 August 2026

Farming in Clash of Clans means attacking for resources instead of trophies. Done right, it is the difference between waiting days for an upgrade and starting it tonight. This guide covers the fundamentals that have held up for years: what to train, where to farm, what to attack, and how shields work, so you can build an efficient loop regardless of your Town Hall level.

Farming armies: cheap and fast wins

The core principle of a farming army is simple: profit per hour, not stars per attack. A powerful army that takes long to train and costs a fortune has to steal a fortune just to break even. A cheap army that trains in minutes can attack far more often and keeps almost everything it grabs.

Whatever you run, the test is the same: if the army costs more to train than an average attack returns, it is not a farming army.

League choice: the core trade-off

Where you farm matters as much as what you train, and the league you sit in decides both the opposition and the bonus you collect. The trade-off in broad strokes:

Lower leaguesHigher leagues
Dead basesCommon, easy pickingsRarer
Loot bonus per winSmallMuch bigger
OppositionWeak, cheap armies sufficeStrong, attacks cost more
Search qualityHit or miss, lots of nextingFuller storages on active bases

Neither end is simply better. Lower leagues suit attacking collectors with throwaway armies. Higher leagues suit players who can reliably win and want the league bonus stacked on top of the stolen loot. Many experienced farmers deliberately drop trophies to sit below their natural ceiling, because relaxed farming at volume beats stressful farming at the limit. Experiment: if you are skipping forever without finding loot, move; if every base crushes your cheap army, drop.

Dead base hunting

Dead bases are the farmer's best friend. When a player quits, their collectors and drills keep producing until they cap, and all of it sits in the collectors rather than the better-defended storages. You can spot one at a glance:

Against a dead base, a wave of goblins or barch takes the whole haul in under a minute with barely any losses. The catch is finding them: dead bases are handed out by the matchmaker at random, so hunting them means pressing next, a lot. That skipping costs search gold and, more importantly, your time and patience.

Collectors vs storages

Every base offers two kinds of loot. Collector loot sits in mines, pumps, and drills, usually near the outside, lightly defended, and a large share of it is stealable. Storage loot sits in the big storages, normally centered behind walls and defenses, and only a fraction of what the owner holds is available to you. The practical rule: attack collectors on dead and lazy bases with cheap surface armies, and only commit to a storage push when the loot preview shows numbers that justify the army cost. Learn to read the loot preview before you deploy a single troop, it is the most important skill in farming. If dark elixir is what you are short on, that resource has its own quirks, covered in our dark elixir page.

Shields and guard basics

You cannot be attacked while shielded, and you get a shield when an attacker does sufficient damage to your base. Farmers exploit this rhythm rather than fight it:

Putting the loop together

An efficient manual session looks like this: train a cheap army, search while it cooks, skip until the loot preview clears your personal minimum, attack collectors or commit to storages as the numbers dictate, collect, requeue the army, repeat. Between sessions, keep builders busy so loot never idles in storage. Run that loop consistently and upgrades that felt weeks away arrive in days. If you want to know exactly how many attacks a given upgrade will take you, our loot calculator does the arithmetic.

When you would rather not do this by hand

Everything above works. It has worked for a decade. It is also, frankly, repetitive: the skipping, the retraining, the same cheap army against the same dead bases, hour after hour. That loop is precisely what Goblins Farm automates. It runs the game in the free BlueStacks emulator on Windows or macOS, reads the screen, skips bases below the loot thresholds you set, attacks the ones worth hitting, and stops automatically when your gold, elixir, or dark elixir target is reached. No client modification, just simulated taps. Be aware that automation violates Supercell's Terms of Service and carries risk that is never zero, we say so plainly on our safety page. Lifetime licenses start at 60 EUR, one-time, no subscription.

Get Goblins Farm, lifetime from 60 EUR

Goblins Farm is not affiliated with, endorsed by, or associated with Supercell. Clash of Clans is a trademark of Supercell Oy. Use of automation may violate the game's Terms of Service. Use at your own risk.