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How to Read Defence Replays and Fix Your Base

Updated: 18 September 2026 · By the Goblins Farm team

You cannot evaluate a base by looking at it. You can only evaluate it by watching it lose, repeatedly, and noticing the pattern. Almost nobody does this, which is why almost everybody has a base with an obvious hole.

Time needed
Five minutes a day
Difficulty
Low
Payoff
High

The game hands you a complete recording of every defeat and most players never open one. Three replays will tell you more about your layout than any amount of theory.

Step by step

  1. Watch the whole replay, not the result

    The percentage is not the information. Where the attacker deployed, what they deployed, and what died first is the information.

  2. Note the deployment side

    Write it down, mentally or otherwise, for several attacks. If three different attackers all chose the same side, that side is the weakness, not a coincidence.

  3. Note which defence died first, every time

    A building that always dies early is either too far forward or not covered by anything else. Both are fixable.

  4. Note what actually killed your defenders

    Did splash damage clear a swarm, or did nothing reach it? Did your Air Defenses fire at all before dying? Did the Clan Castle even trigger?

  5. Check whether the Clan Castle was full

    An empty Castle during a defence is not a layout problem, it is a habit problem, and it is extremely common.

  6. Change one thing

    One defence moved, or one compartment reshaped. Then watch the next few replays to see whether it worked.

What most people find

The three most common findings, in order: anti-air clustered so one spell removes it all; splash damage sitting on the perimeter where attacks never go; and a Clan Castle placed near an edge so attackers lure it safely. All three are ten-second fixes once you have seen them happen.

Frequently asked

How do I know if my base is bad?

Watch several defence replays and look for repetition. If different attackers keep entering from the same side, or the same defence dies first every time, that is a design fact rather than bad luck, and it tells you exactly what to move.

How often should I change my base?

Change one thing at a time and give it several defences before judging. Changing multiple things at once produces a base you cannot diagnose, because you no longer know which change caused the result.