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Which Pet Goes on Which Hero? And What Maxing All Twelve Actually Costs

PetsProgressionData

Updated: 18 September 2026 · Goblins Farm

There are twelve pets, one Pet House, and no way to run two upgrades at once. Maxing every pet is 24.2 million dark elixir and 782 days of Pet House time — nearly the same dark elixir bill as the entire laboratory. Which means pet order is not a preference question, it is a two-year scheduling problem.

The total: 24.2 million dark elixir, 782 days, one building

Summing every pet level in the game files:

Total: 24,165,000 dark elixir and 782 days of Pet House time. There is one Pet House and it upgrades one pet at a time, so those 782 days are calendar days, not parallel days — the same trap the laboratory sets.

Which pet belongs on which hero

The pairings that actually get used, and the reason each one works:

Unlock order is not upgrade order

Pets unlock with Pet House levels, and the Pet House unlocks at Town Hall 14. L.A.S.S.I. comes at Pet House 1, Electro Owl at 2, Mighty Yak at 3, Unicorn at 4 — all still at Town Hall 14. Frosty (5), Diggy (6), Poison Lizard (7) and Phoenix (8) arrive at Town Hall 15, Spirit Fox (9) and Angry Jelly (10) at Town Hall 16, Sneezy (11) at Town Hall 17 and Greedy Raven (12) at Town Hall 18.

The temptation is to level each pet as it unlocks. Resist it. The pets you unlock first are not the pets your attack uses, and 782 days of Pet House time means every misdirected upgrade is a fortnight you cannot get back. Level the pet on your leading hero to maximum, then the second, and leave the rest at level 1 until they earn a slot.

Pets, heroes and the dark elixir problem

Pets cost 24.2 million dark elixir. Heroes cost 57.5 million. The dark side of the laboratory is another 18.6 million. That is roughly 100 million dark elixir demanded by a maxed account, against three Dark Elixir Drills producing 200 per hour each at maximum level — 14,400 a day if you never miss a collection.

Drills alone would take about nineteen years. Which is the real reason pet order matters: you are rationing the scarcest resource in the game across the three largest bills in the game, and the Pet House is the one that quietly arrived last. There is more on that arithmetic in dark elixir is the real bottleneck.

Frequently asked

Which pet is best for the Archer Queen?

Frosty or Spirit Fox. Both extend how long she survives — Frosty by slowing what shoots at her, Spirit Fox by healing and hastening her. On a Queen Charge this is the highest-value pet slot in the game.

How much dark elixir does it take to max all pets?

24,165,000 dark elixir and 782 days of Pet House time, summed across all twelve pets in the game files. There is only one Pet House and it upgrades one pet at a time, so those days are calendar days.

Which pet should you upgrade first?

The pet equipped on the hero that leads your attack, taken to maximum before you start a second. Unlock order is not upgrade order — the pets that unlock first at Town Hall 14 are rarely the ones your army depends on.