Which Pet Goes on Which Hero? And What Maxing All Twelve Actually Costs
Updated: 18 September 2026 · Goblins Farm
There are twelve pets, one Pet House, and no way to run two upgrades at once. Maxing every pet is 24.2 million dark elixir and 782 days of Pet House time — nearly the same dark elixir bill as the entire laboratory. Which means pet order is not a preference question, it is a two-year scheduling problem.
The total: 24.2 million dark elixir, 782 days, one building
Summing every pet level in the game files:
- Greedy Raven — 10 levels, 3,060,000 dark elixir, 72 days
- Diggy — 15 levels, 2,655,000 dark elixir, 76.5 days
- Sneezy — 10 levels, 2,520,000 dark elixir, 72 days
- Frosty — 15 levels, 2,455,000 dark elixir, 77 days
- Unicorn — 15 levels, 2,290,000 dark elixir, 77 days
- Poison Lizard — 15 levels, 2,075,000 dark elixir, 64 days
- Electro Owl — 15 levels, 1,785,000 dark elixir, 77 days
- Spirit Fox and Angry Jelly — 10 levels each, 1,710,000 dark elixir each, 52.5 and 57 days
- Mighty Yak — 15 levels, 1,470,000 dark elixir, 59.5 days
- Phoenix — 10 levels, 1,245,000 dark elixir, 38 days
- L.A.S.S.I. — 15 levels, 1,190,000 dark elixir, 59.5 days
Total: 24,165,000 dark elixir and 782 days of Pet House time. There is one Pet House and it upgrades one pet at a time, so those 782 days are calendar days, not parallel days — the same trap the laboratory sets.
Which pet belongs on which hero
The pairings that actually get used, and the reason each one works:
- Archer Queen → Frosty or Spirit Fox. The Queen's problem is that she dies, and both of these buy her time — Frosty by slowing what shoots at her, Spirit Fox by healing and speeding her up. On a Queen Charge this is the single highest-value pet slot in the game.
- Barbarian King → Mighty Yak. The Yak breaks walls, which turns the King from a unit that walks around a compartment into one that walks through it. Nothing else changes his pathing this cheaply — 1.47 million dark elixir is the second-lowest bill on the list.
- Grand Warden → Diggy or Unicorn. The Warden's job is to survive long enough to use his ability. Diggy goes underground and cannot be shot; Unicorn heals whichever hero it follows. Both are ways of saying the same thing: the Warden must not die early.
- Royal Champion → Poison Lizard or Electro Owl. She dives, so she wants damage that arrives with her rather than protection that trails behind.
- Minion Prince and Dragon Duke → whatever is left. Being honest: by the time you own six heroes you own fewer good pets than hero slots, and the last two get the remainder.
Unlock order is not upgrade order
Pets unlock with Pet House levels, and the Pet House unlocks at Town Hall 14. L.A.S.S.I. comes at Pet House 1, Electro Owl at 2, Mighty Yak at 3, Unicorn at 4 — all still at Town Hall 14. Frosty (5), Diggy (6), Poison Lizard (7) and Phoenix (8) arrive at Town Hall 15, Spirit Fox (9) and Angry Jelly (10) at Town Hall 16, Sneezy (11) at Town Hall 17 and Greedy Raven (12) at Town Hall 18.
The temptation is to level each pet as it unlocks. Resist it. The pets you unlock first are not the pets your attack uses, and 782 days of Pet House time means every misdirected upgrade is a fortnight you cannot get back. Level the pet on your leading hero to maximum, then the second, and leave the rest at level 1 until they earn a slot.
Pets, heroes and the dark elixir problem
Pets cost 24.2 million dark elixir. Heroes cost 57.5 million. The dark side of the laboratory is another 18.6 million. That is roughly 100 million dark elixir demanded by a maxed account, against three Dark Elixir Drills producing 200 per hour each at maximum level — 14,400 a day if you never miss a collection.
Drills alone would take about nineteen years. Which is the real reason pet order matters: you are rationing the scarcest resource in the game across the three largest bills in the game, and the Pet House is the one that quietly arrived last. There is more on that arithmetic in dark elixir is the real bottleneck.
Frequently asked
Which pet is best for the Archer Queen?
Frosty or Spirit Fox. Both extend how long she survives — Frosty by slowing what shoots at her, Spirit Fox by healing and hastening her. On a Queen Charge this is the highest-value pet slot in the game.
How much dark elixir does it take to max all pets?
24,165,000 dark elixir and 782 days of Pet House time, summed across all twelve pets in the game files. There is only one Pet House and it upgrades one pet at a time, so those days are calendar days.
Which pet should you upgrade first?
The pet equipped on the hero that leads your attack, taken to maximum before you start a second. Unlock order is not upgrade order — the pets that unlock first at Town Hall 14 are rarely the ones your army depends on.
Goblins Farm is not affiliated with, endorsed by, sponsored by, or specifically approved by Supercell. Clash of Clans is a trademark of Supercell Oy. This material is unofficial fan content produced under Supercell's Fan Content Policy. Game values change with every update; always verify in-game before committing an upgrade.
